![]() Private betas for development builds will be offered to those who offer us regular feedback and can directly influence the future of the game.” “The community will be involved in every step of development and can provide us feedback and suggestions in the Steam Discussions as well as our Discord server. Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces? “The price will not change during early access however we plan to raise the price upon release.” Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang? “The current build provides players with 22 different pieces of equipment and 7 maps to choose from as well as daily challenges offering plenty of replayability that will grow during development.” Wat is de huidige staat van de versie met vroegtijdige toegang? This includes more equipment, maps, ghosts and any other content we get suggested from community feedback.” “We plan to add a lot more content to the game. Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang? “The current plan is to release the game in late 2022/ early 2023 however this may change depending on features added and how the game will progress through early access.” Hoelang blijft dit spel ongeveer in vroegtijdige toegang? It is details like that one that could sway you from this title to another one.“We wanted to get the game into the hands of players midway through development in order to make sure we make the best game possible.” I recently played Demonologist, and the spirits in that game are so much better looking and have a distinct look that frightens you, makes you run away, and leave your teammates to perish by themselves. Regarding monsters and entity designs, it is obvious the competition outdoes Phasmophobia. Now the ghost themselves do disappoint me they are dated and don't look too scary when they show up. At the same time, Camp Woodwind, while simple, is clever enough to set a vibe of the ghost being right next to you due to its small size. Maps such as Sunny Meadows are complex and easy to separate from the team. Most of the horror in Phasmophobia derives from the atmosphere. That sets the mood for the ambiance before the investigation even begins. Locations appear haunted, sinister, and abandoned. The game could have better graphics, but it gets the job done. GraphicsThe game was tested with an RTX 2060, 36 GB of ram, Intel Core i7-11700K - Core i7 11th Gen Rocket Lake 8-Core 3.6 GHz LGA 1200. It adds that layer of fighting with friends over spots to hide and a way to elude the ghost even without items. In other games, one can close the door or run to another room, but in this game, you can hide in closets and other areas to avoid certain death. The controls are as simple as moving and using objects, while there is something that I appreciate from Phasmophobia that its competitors lack: hiding places. The gameplay follows a detective walking simulator of sorts you go into the house and will gather clues to identify what is haunting the building. The title has some characters to choose from but no customization, which is lacking so far. From a vast amount of maps to multiple entities to tackle and items to use, it is a more fleshed-out experience due to having seniority in the field in contrast to new entries of the genre. The game also has a lot of content to offer, even more so than its competitors. The possibility of making unique memories makes Phasmophobia appetizing for co-op gamers. My friend then wished for his death when the door opened! The ghost proceeded to enter the room and kill that specific player. For example, I played with some friends, and in the spooky house, we found a monkey hand that grants wishes. Control and Gameplay One of the things I enjoyed about Phasmophobia is that its ability to mix horror with teamwork makes up for a perfect setup for player-tailored experiences. ![]()
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